#pragma once

#include "Common/CTimer.h"
#include "Graphics/GraphicMember.h"
#include "Common/CException.h"

class Spaceship : public GraphicMember
{
public:
	Spaceship(Graphic& graphic, INT width, INT height);
	~Spaceship();

	VOID Draw(Graphic& graphic);

private:
	wrl::ComPtr<IDirect3DVertexBuffer9> _VertexBuffer;
	wrl::ComPtr<IDirect3DTexture9> _Texture;
	CTimer _Timer;

	wrl::ComPtr<IDirect3DVertexBuffer9> _Line;
};

